Function: debug::Cross3D
Server & Client
void debug::Cross3D(const Vector&in position, const Vector&in mins, const Vector&in maxs, int r, int g, int b, bool ignoreZ = false, float duration = oneFrame)
Server & Client
void debug::Cross3D(const Vector&in position, float size, int r, int g, int b, bool ignoreZ = false, float duration = oneFrame)