Function: debug::Cross3DOriented

Server & Client

void debug::Cross3DOriented(const Vector&in position, const QAngle&in angles, float size, int r, int g, int b, bool ignoreZ = false, float duration = oneFrame)

Server & Client

void debug::Cross3DOriented(const matrix3x4_t&in m, float size, int c, bool ignoreZ = false, float duration = oneFrame)