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Momentum Mod
Portal 2: Community Edition
Portal: Revolution
Select game...
Momentum Mod
Portal 2: Community Edition
Portal: Revolution
AngelScript
Game
Enums
Activity
CollisionGroups
EConVarFlag
EffectFlags
EFieldType
EFireBulletsFlags
EMoveCollide
EMoveType
EntityFlags
ESolidType
ExactVelocityChoice
LocalFlexController
ModelScaleType
PaintPowerType
SolidType
TriggerSpawnFlags
UseType
util::ContentsFlags
util::InputButtons
util::SurfaceFlags
util::TraceMask
WeightedCubeBehavior
WeightedCubeShape
Functions
abs
acos
AddPointToBounds
AllocTempVector
AlmostEqual
AngleDiff
AngleDistance
AngleIMatrix
AngleMatrix
anglemod
AngleNormalize
AngleNormalizePositive
AngleQuaternion
AnglesAreEqual
AngleVectors
Approach
ApproachAngle
AreBoundsValid
asin
atan
atan2
AxisAngleQuaternion
BasisToQuaternion
Bias
BitsToFloat
BoxSurfaceArea
BSpline
BSpline_NormalizeX
BuildGammaTable
CalcClosestPointOnAABB
CalcDistanceToAABB
CalcFovX
CalcFovY
CalcSqrDistanceToAABB
CalcSqrDistAndClosestPointOnAABB
CalcTriangleTangentSpace
Catmull_Rom_Spline
Catmull_Rom_Spline_Integral
Catmull_Rom_Spline_Integral_Normalize
Catmull_Rom_Spline_Normalize
Catmull_Rom_Spline_NormalizeX
Catmull_Rom_Spline_Tangent
ceil
Ceil2Int
CeilPow2
ClampArrayBounds
ClampToMsec
ClearBounds
CloseEnough
closeTo
ColorClamp
ColorClampTruncate
ComputeTrianglePlane
ComputeVolume
ConcatRotations
ConcatTransforms
Conjugate
cos
cosh
CreateInputContext
CreatePickingRay
CrossProduct
CrossProduct2D
CrossProductX
CrossProductY
CrossProductZ
Cubic_Spline
Cubic_Spline_NormalizeX
CubicBasis0
CubicBasis1
CubicBasis2
CubicBasis3
debug::Axis
debug::Box
debug::BoxAngles
debug::BoxDirection
debug::Capsule
debug::Circle
debug::Cone
debug::Cross
debug::Cross3D
debug::Cross3DOriented
debug::DrawGroundCrossHairOverlay
debug::DrawTickMarkedLine
debug::EntityBounds
debug::EntityText
debug::EntityTextAtPosition
debug::Grid
debug::HorzArrow
debug::Line
debug::ScreenText
debug::Sphere
debug::SweptBox
debug::Text
debug::Triangle
debug::VertArrow
debug::YawArrow
debugbreak
DevMsg
DevMsgl
More...
Types
any
array
CBaseAnimating
CBaseAnimatingOverlay
CBaseCombatCharacter
CBaseCombatWeapon
CBaseEntity
CBaseEntityOutput
CBaseFlex
CBasePlayer
CBaseToggle
CBaseTrigger
CBaseViewModel
CGlobalEntityList
CLaserCatcher
CLight
CollisionProperty
Color
CommandArgs
ConVar
ConVarRef
COutputColor
COutputEntity
COutputEvent
COutputFloat
COutputInt
COutputPosVector
COutputString
COutputVariant
COutputVector
cplane_t
CPointEntity
CPortalLaser
CPropPortal
CPropWeightedCube
CServerOnlyEntity
CTakeDamageInfo
dictionary
dictionaryIter
dictionaryValue
EHandle
FireBulletsInfo_t
GameEvent
grid
IGameEventManager
InputData
IPhysicsObject
matrix3x4_t
QAngle
Quaternion
Ray_t
ref
ScriptInputContext
StorageScope
string
trace_t
TrajectoryCalculator
Variant
Vector
Vector2D
Vector4D
VMatrix
VPlane
Properties
Hammer
Classes
Enums
Examples
Global Functions
Global Properties
Value Types
Function: sinh
Server & Client
float
sinh(
float
)