Type: CLight

Extends: CBaseEntity

Server & Client

Methods

GetInnerAngle

float GetInnerAngle() const

GetOuterAngle

float GetOuterAngle() const

GetColorHDR

Color GetColorHDR() const

GetColor

Color GetColor() const

GetClusteredRadius

float GetClusteredRadius() const

GetColorScale

int GetColorScale() const

GetColorScaleHDR

int GetColorScaleHDR() const

SetColor

void SetColor(const Color&in, float)

SetColorHDR

void SetColorHDR(const Color&in, float)

GetRadiusOverride

float GetRadiusOverride() const

SetRadiusOverride

void SetRadiusOverride(float)

Toggle

void Toggle()

TurnOff

void TurnOff()

TurnOn

void TurnOn()

SetShadowSize

void SetShadowSize(int)

GetShadowSize

int GetShadowSize() const

SetPattern

void SetPattern(const string&in)

GetPattern

string GetPattern() const

SetOuterAngle

void SetOuterAngle(float)

SetInnerAngle

void SetInnerAngle(float)

GetState

bool GetState() const

SetLightFalloffCLQ

void SetLightFalloffCLQ(float, float, float)

SetLightFalloffD50D0

void SetLightFalloffD50D0(float, float)

GetLightFalloffCLQ

void GetLightFalloffCLQ(float&out, float&out, float&out)

GetLightFalloffD50D0

void GetLightFalloffD50D0(float&out, float&out)

IsHDR

bool IsHDR() const

Inherited From CBaseEntity

Spawn

void Spawn()

Precache

void Precache()

SetModel

void SetModel(const string&in)

PrecacheModel

void PrecacheModel(const string&in)

GetAbsOrigin

const Vector& GetAbsOrigin() const

SetAbsOrigin

void SetAbsOrigin(const Vector&in)

GetLocalOrigin

const Vector& GetLocalOrigin() const

SetLocalOrigin

void SetLocalOrigin(const Vector&in)

GetAbsAngles

const QAngle& GetAbsAngles() const

SetAbsAngles

void SetAbsAngles(const QAngle&in)

GetLocalAngles

const QAngle& GetLocalAngles() const

SetLocalAngles

void SetLocalAngles(const QAngle&in)

GetAbsVelocity

const Vector& GetAbsVelocity() const

SetAbsVelocity

void SetAbsVelocity(const Vector&in)

GetLocalVelocity

const Vector& GetLocalVelocity() const

SetLocalVelocity

void SetLocalVelocity(const Vector&in)

GetOwnerEntity

CBaseEntity@ GetOwnerEntity() const

SetOwnerEntity

void SetOwnerEntity(CBaseEntity@)

SetOwnerEntity

void SetOwnerEntity(CBaseEntity@ parent, int attachment = -1)

SetParentAttachmentMaintainOffset

void SetParentAttachmentMaintainOffset(const string&in)

SetParentAttachment

void SetParentAttachment(const string&in)

GetTeamNumber

int GetTeamNumber() const

ChangeTeam

void ChangeTeam(int)

EyePosition

Vector EyePosition() const

EyeAngles

const QAngle& EyeAngles() const

LocalEyeAngles

const QAngle& LocalEyeAngles() const

Forward

Vector Forward() const

Up

Vector Up() const

Left

Vector Left() const

CollisionProp

const CollisionProperty@ CollisionProp() const

CollisionProp

CollisionProperty@ CollisionProp()

SetMoveType

void SetMoveType(EMoveType val, EMoveCollide moveCollide = MOVECOLLIDE_DEFAULT)

GetMoveType

EMoveType GetMoveType() const

SetMoveCollide

void SetMoveCollide(EMoveCollide)

GetMoveCollide

EMoveCollide GetMoveCollide() const

GetMoveParent

CBaseEntity@ GetMoveParent()

SetSolid

void SetSolid(ESolidType)

GetSolid

ESolidType GetSolid() const

SetCollisionBounds

void SetCollisionBounds(const Vector&in, const Vector&in)

SetThink

void SetThink(ThinkFunc_t@ thinkFunc, float nextThinkTime = 0.0, const string&in context = "")

SetNextThink

void SetNextThink(float thinkTime, const string&in context = "")

EmitSound

void EmitSound(const string&in)

StopSound

void StopSound(const string&in)

GetHealth

int GetHealth() const

GetMaxHealth

int GetMaxHealth() const

SetHealth

void SetHealth(int)

SetMaxHealth

void SetMaxHealth(int)

FireBullets

void FireBullets(const FireBulletsInfo_t&in)

Remove

void Remove()

GetEntityName

string GetEntityName()

GetClassname

string GetClassname() const

GetDebugName

string GetDebugName()

GetEntityIndex

int GetEntityIndex() const

GetKeyValue

bool GetKeyValue(const string&in, uint8&out, int)

GetModelName

string GetModelName() const

GetElasticity

float GetElasticity() const

SetElasticity

void SetElasticity(float)

IsFloating

bool IsFloating()

IsBSPModel

bool IsBSPModel() const

GetFriction

float GetFriction() const

SetFriction

void SetFriction(float)

SetGravity

void SetGravity(float)

GetGravity

float GetGravity() const

HasVPhysicsObject

bool HasVPhysicsObject() const

PrecacheScriptSound

void PrecacheScriptSound(const string&in)

GetPhysicsObject

IPhysicsObject@ GetPhysicsObject() const