Type: TrajectoryCalculator

Server & Client

Properties - Shared

TypeName
undefinedplayerSpeed
undefinedphysicsSpeed
undefineduseExactVelocity

Methods

~TrajectoryCalculator

~TrajectoryCalculator()

TrajectoryCalculator

TrajectoryCalculator()

Calculate

Vector Calculate(CBaseEntity@ victim, Vector target, bool warn = true)

Simulate

array<Vector>@ Simulate(Vector startPos, Vector targetPos, bool isPlayer, ExactVelocityChoice choiceFilter, int maxPoints = 20, float stepTime = 0)

get_exactVelocityChoice

ExactVelocityChoice get_exactVelocityChoice()

set_exactVelocityChoice

void set_exactVelocityChoice(ExactVelocityChoice choice)