Type: TrajectoryCalculator
Server & Client
Properties - Shared
| Type | Name |
| undefined | playerSpeed |
| undefined | physicsSpeed |
| undefined | useExactVelocity |
Methods
~TrajectoryCalculator
~TrajectoryCalculator()
TrajectoryCalculator
TrajectoryCalculator()
Calculate
Vector Calculate(CBaseEntity@ victim, Vector target, bool warn = true)
Simulate
array<Vector>@ Simulate(Vector startPos, Vector targetPos, bool isPlayer, ExactVelocityChoice choiceFilter, int maxPoints = 20, float stepTime = 0)
get_exactVelocityChoice
ExactVelocityChoice get_exactVelocityChoice()
set_exactVelocityChoice
void set_exactVelocityChoice(ExactVelocityChoice choice)