cam_collision
🟦 Executable on Client
cam_collision <value>
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
Note:
The value is saved and will be restored on next startup.
🟦 Executable on Client
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
The value is saved and will be restored on next startup.