cl_detail_avoid_force
🟦 Executable on Client
cl_detail_avoid_force <value>
force with which to avoid players ( in units, percentage of the width of the detail sprite )
Note:
The value is saved and will be restored on next startup.
🟦 Executable on Client
force with which to avoid players ( in units, percentage of the width of the detail sprite )
The value is saved and will be restored on next startup.