mat_error_texture_advanced_basetexture

🟪 Executable on Client and Server

mat_error_texture_advanced_basetexture <value>

Which texture should be used as a base for reflectivity-based error textures (see mat_error_texture_advanced). Keep in mind that a color value gets multiplied on top, so this should be mostly white or light gray for the best effect. Requires reloading the map.

Note:

The value is saved and will be restored on next startup.