mat_fxaa_edge_sharpness_C

🟦 Executable on Client

mat_fxaa_edge_sharpness_C <value>

Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default)