mat_fxaa_edge_sharpness_C
🟦 Executable on Client
mat_fxaa_edge_sharpness_C <value>
Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default)