mat_fxaa_edge_threshold_C
🟦 Executable on Client
mat_fxaa_edge_threshold_C <value>
Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8). On X360, (0.125 - default, leaves less aliasing, but is softer, 0.25 - leaves more aliasing and is sharper)