DepthOfField

Aliases: DepthOfField_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$depthfb <texture> = "_rt_FullFrameDepth"

Depth buffer

$nearplane <float> = 0

Near plane distance

$farplane <float> = 0

Far plane distance

$nearblurdepth <float> = 0

Near blur plane distance

$nearfocusdepth <float> = 0

Near focus plane distance

$farfocusdepth <float> = 0

Far focus plane distance

$farblurdepth <float> = 0

Far blur plane distance

$nearblurradius <float> = 0

Max near blur radius

$farblurradius <float> = 0

Max far blur radius

$quality <int> = 0

Quality level. Selects amount of samples.