DepthOfField
Aliases: DepthOfField_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$depthfb <texture> = "_rt_FullFrameDepth"
Depth buffer
$nearplane <float> = 0
Near plane distance
$farplane <float> = 0
Far plane distance
$nearblurdepth <float> = 0
Near blur plane distance
$nearfocusdepth <float> = 0
Near focus plane distance
$farfocusdepth <float> = 0
Far focus plane distance
$farblurdepth <float> = 0
Far blur plane distance
$nearblurradius <float> = 0
Max near blur radius
$farblurradius <float> = 0
Max far blur radius
$quality <int> = 0
Quality level. Selects amount of samples.