LightmappedReflective

Aliases: LightmappedReflective_DX90

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$refracttexture <texture> = "_rt_WaterRefraction"
$reflecttexture <texture> = "_rt_WaterReflection"
$refractamount <float> = 0
$refracttint <color> = [1 1 1]

refraction tint

$reflectamount <float> = 0.8
$reflecttint <color> = [1 1 1]

reflection tint

$normalmap <texture> = "dev/water_normal"

normal map

$bumpframe <int> = 0

frame number for $bumpmap

$bumptransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

$bumpmap texcoord transform

$envmapmask <texture> = "shadertest/shadertest_envmask"

envmap mask

$envmapmaskframe <int>
$reflectance <float> = 0.25
$minreflectivity <float>