LightmappedReflective
Aliases: LightmappedReflective_DX90
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$refracttexture <texture> = "_rt_WaterRefraction"
$reflecttexture <texture> = "_rt_WaterReflection"
$refractamount <float> = 0
$refracttint <color> = [1 1 1]
refraction tint
$reflectamount <float> = 0.8
$reflecttint <color> = [1 1 1]
reflection tint
$normalmap <texture> = "dev/water_normal"
normal map
$bumpframe <int> = 0
frame number for $bumpmap
$bumptransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
$bumpmap texcoord transform
$envmapmask <texture> = "shadertest/shadertest_envmask"
envmap mask
$envmapmaskframe <int>
$reflectance <float> = 0.25
$minreflectivity <float>