PortalStaticOverlay

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = {255 255 255}

unused

$alpha <float> = 1.0

unused

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$staticamount <float> = 0.0

Amount of the static blend texture to blend into the base texture

$staticblendtexture <texture>

When adding static, this is the texture that gets blended in

$staticblendtextureframe <int> = 0
$alphamasktexture <texture>

An alpha mask for odd shaped portals

$alphamasktextureframe <int> = 0
$nocolorwrite <int> = 0
$ghostoverlay <int> = 0