ShatteredGlass
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "Glass/glasswindowbreak070b"
unused
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$detail <texture> = "Glass/glasswindowbreak070b"
detail
$detailscale <float> = 1.0
detail scale
$envmap <texture> = "shadertest/shadertest_env"
envmap
$envmapframe <int> = 0
$envmapmask <texture> = "glass/glasswindowbreak070b_mask"
envmap mask
$envmapmaskframe <int> = 0
$envmapmasktransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
$envmapmask texcoord transform
$envmaptint <color> = [1 1 1]
envmap tint
$envmapcontrast <float> = 0.0
contrast 0 == normal 1 == color*color
$envmapsaturation <float> = 1.0
saturation 0 == greyscale 1 == normal
$fresnelreflection <float> = 1.0
1.0 == mirror, 0.0 == water
$unlitfactor <float> = 0.7
0.0 == multiply by lightmap, 1.0 == multiply by 1