ShatteredGlass

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "Glass/glasswindowbreak070b"

unused

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$detail <texture> = "Glass/glasswindowbreak070b"

detail

$detailscale <float> = 1.0

detail scale

$envmap <texture> = "shadertest/shadertest_env"

envmap

$envmapframe <int> = 0
$envmapmask <texture> = "glass/glasswindowbreak070b_mask"

envmap mask

$envmapmaskframe <int> = 0
$envmapmasktransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

$envmapmask texcoord transform

$envmaptint <color> = [1 1 1]

envmap tint

$envmapcontrast <float> = 0.0

contrast 0 == normal 1 == color*color

$envmapsaturation <float> = 1.0

saturation 0 == greyscale 1 == normal

$fresnelreflection <float> = 1.0

1.0 == mirror, 0.0 == water

$unlitfactor <float> = 0.7

0.0 == multiply by lightmap, 1.0 == multiply by 1