Sky_HDR

Aliases: Sky, Sky_HDR_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <vec3> = [ 1 1 1]

color multiplier

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$hdrbasetexture <texture>

base texture when running with HDR enabled

$hdrcompressedtexture <texture>

base texture (compressed) for hdr compression method A

$hdrcompressedtexture0 <texture>

compressed base texture0 for hdr compression method B

$hdrcompressedtexture1 <texture>

compressed base texture1 for hdr compression method B

$hdrcompressedtexture2 <texture>

compressed base texture2 for hdr compression method B