Sky_HDR
Aliases: Sky
, Sky_HDR_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <vec3> = [ 1 1 1]
color multiplier
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$hdrbasetexture <texture>
base texture when running with HDR enabled
$hdrcompressedtexture <texture>
base texture (compressed) for hdr compression method A
$hdrcompressedtexture0 <texture>
compressed base texture0 for hdr compression method B
$hdrcompressedtexture1 <texture>
compressed base texture1 for hdr compression method B
$hdrcompressedtexture2 <texture>
compressed base texture2 for hdr compression method B