void CTakeDamageInfo::AddDamage(float) |
Adds to the damage. |
void CTakeDamageInfo::AddDamageType(int) |
Adds to the damage type. |
bool CTakeDamageInfo::BaseDamageIsValid() |
Checks if the base damage is valid. |
string CTakeDamageInfo::GetAmmoName() |
Gets the ammo type name. |
int CTakeDamageInfo::GetAmmoType() |
Gets the ammo type. |
handle CTakeDamageInfo::GetAttacker() |
Gets the attacker. |
float CTakeDamageInfo::GetBaseDamage() |
Gets the base damage. |
float CTakeDamageInfo::GetDamage() |
Gets the damage. |
int CTakeDamageInfo::GetDamageCustom() |
Gets the damage custom. |
Vector CTakeDamageInfo::GetDamageForce() |
Gets the damage force. |
Vector CTakeDamageInfo::GetDamagePosition() |
Gets the damage position. |
int CTakeDamageInfo::GetDamageStats() |
Gets the damage stats. |
int CTakeDamageInfo::GetDamageType() |
Gets the damage type. |
int CTakeDamageInfo::GetDamagedOtherPlayers() |
Gets whether other players have been damaged. |
handle CTakeDamageInfo::GetInflictor() |
Gets the inflictor. |
float CTakeDamageInfo::GetMaxDamage() |
Gets the max damage. |
Vector CTakeDamageInfo::GetReportedPosition() |
Gets the reported damage position. |
handle CTakeDamageInfo::GetWeapon() |
Gets the weapon. |
void CTakeDamageInfo::ScaleDamage(float) |
Scales the damage. |
void CTakeDamageInfo::ScaleDamageForce(float) |
Scales the damage force. |
void CTakeDamageInfo::SetAmmoType(int) |
Sets the ammo type. |
void CTakeDamageInfo::SetAttacker(handle) |
Sets the attacker. |
void CTakeDamageInfo::SetDamage(float) |
Sets the damage. |
void CTakeDamageInfo::SetDamageCustom(int) |
Sets the damage custom. |
void CTakeDamageInfo::SetDamageForce(Vector) |
Sets the damage force. |
void CTakeDamageInfo::SetDamagePosition(Vector) |
Sets the damage position. |
void CTakeDamageInfo::SetDamageStats(int) |
Sets the damage stats. |
void CTakeDamageInfo::SetDamageType(int) |
Sets the damage type. |
void CTakeDamageInfo::SetDamagedOtherPlayers(int) |
Sets whether other players have been damaged. |
void CTakeDamageInfo::SetInflictor(handle) |
Sets the inflictor. |
void CTakeDamageInfo::SetMaxDamage(float) |
Sets the max damage. |
void CTakeDamageInfo::SetReportedPosition(Vector) |
Sets the reported damage position. |
void CTakeDamageInfo::SetWeapon(handle) |
Sets the weapon. |
void CTakeDamageInfo::SubtractDamage(float) |
Removes from the damage. |