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CSceneEntity

Inherits CBaseEntity

Signature Description
void CSceneEntity::AddBroadcastTeamTarget(int) Adds a team (by index) to the broadcast list
float CSceneEntity::EstimateLength() Returns length of this scene in seconds.
handle CSceneEntity::FindNamedEntity(string) given an entity reference, such as !target, get actual entity from scene object
bool CSceneEntity::IsPaused() If this scene is currently paused.
bool CSceneEntity::IsPlayingBack() If this scene is currently playing.
bool CSceneEntity::LoadSceneFromString(string, string) given a dummy scene name and a vcd string, load the scene
void CSceneEntity::RemoveBroadcastTeamTarget(int) Removes a team (by index) from the broadcast list