CSceneEntity
Inherits CBaseEntity
Signature | Description |
---|---|
void CSceneEntity::AddBroadcastTeamTarget(int) |
Adds a team (by index) to the broadcast list |
float CSceneEntity::EstimateLength() |
Returns length of this scene in seconds. |
handle CSceneEntity::FindNamedEntity(string) |
given an entity reference, such as !target, get actual entity from scene object |
bool CSceneEntity::IsPaused() |
If this scene is currently paused. |
bool CSceneEntity::IsPlayingBack() |
If this scene is currently playing. |
bool CSceneEntity::LoadSceneFromString(string, string) |
given a dummy scene name and a vcd string, load the scene |
void CSceneEntity::RemoveBroadcastTeamTarget(int) |
Removes a team (by index) from the broadcast list |