BaseLight is an internal entity and should not be used on its own.
BASE BaseLight 
KeyValues
Brightness <color255> = 255 255 255 200 
Color and brightness of the light.
BrightnessHDR <color255> = -1 -1 -1 1 
No description provided.
BrightnessScaleHDR <float> = 1 
Amount to scale the light by when compiling for HDR.
Appearance <choices> = Normal (0) 
No description provided.
Possible Values:
| Name | Value | 
| Normal | 0 | 
| Fluorescent flicker | 10 | 
| Slow, strong pulse | 2 | 
| Slow pulse, noblack | 11 | 
| Gentle pulse | 5 | 
| Flicker A | 1 | 
| Flicker B | 6 | 
| Candle A | 3 | 
| Candle B | 7 | 
| Candle C | 8 | 
| Fast strobe | 4 | 
| Slow strobe | 9 | 
| Underwater light mutation | 12 | 
spawnflags <flags> 
No description provided.
Possible Flags:
| Name | Value | Default | 
| Initially dark | 1 | ❌ | 
Custom Appearance <string> 
Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be a steppy fade in from dark to light.
Fade Tick Interval <float> = 0.1 
The tick interval of the light's fade, in seconds. Lower values cause a faster fade.
Cast Entity Shadows <boolean> = No 
Objects illuminated by this light will cast a directional shadow.
Entity shadow offset <vector> = 0 0 0 
A world-space offset applied to the shadow origin, in units. X Y Z.
No Sprite in Cubemap <boolean> = No 
If set, this light will not draw a sprite during cubemap building
Inputs
TurnOn <void> 
Turn the light on.
TurnOff <void> 
The the light off.
Toggle <void> 
Toggle the light's current state.
SetPattern <string> 
Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be a steppy fade in from dark to light.
FadeToPattern <string> 
Fades from first value in old pattern, to first value in the new given pattern. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be a steppy fade in from dark to light.