BRUSH env_embers

An entity used to create a volume in which to spawn fire embers.

KeyValues

Pitch Yaw Roll (X Y Z) <angle> = 0 0 0

This entity's orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis.

Ember type <choices> = Normal (0)

No description provided.

Possible Values:

Name Value
Normal 0
Smooth Fade 1
Pulled 2

Density (particles per second) <integer> = 50

No description provided.

Particle Lifetime (seconds) <integer> = 4

No description provided.

Particle Speed (units per second) <integer> = 32

No description provided.

Ember Color (R G B) <color255> = 255 255 255

No description provided.

spawnflags <flags>

No description provided.

Possible Flags:

Name Value Default
Start On 1
Toggle 2

Inherited from BaseEffectBrush

Name <target_source>

The name that other entities refer to this entity by.

Global Entity Name <string>

Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Parent <target_destination>

The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. Set an attachment point via 'parentname,attachment'.