BRUSH
env_embers
An entity used to create a volume in which to spawn fire embers.
KeyValues
Pitch Yaw Roll (X Y Z) <angle> = 0 0 0
This entity's orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis.
Ember type <choices> = Normal (0)
No description provided.
Possible Values:
Name | Value |
Normal | 0 |
Smooth Fade | 1 |
Pulled | 2 |
Density (particles per second) <integer> = 50
No description provided.
Particle Lifetime (seconds) <integer> = 4
No description provided.
Particle Speed (units per second) <integer> = 32
No description provided.
Ember Color (R G B) <color255> = 255 255 255
No description provided.
spawnflags <flags>
No description provided.
Possible Flags:
Name | Value | Default |
Start On | 1 | ❌ |
Toggle | 2 | ❌ |
Inherited from BaseEffectBrush
Name <target_source>
The name that other entities refer to this entity by.
Global Entity Name <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Parent <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. Set an attachment point via 'parentname,attachment'.