Limited support
This feature is only present in Portal 2: Community Edition.
Caution:

CombineScanner is an internal entity and should not be used on its own.

BASE CombineScanner

KeyValues

spawnflags <flags>

No description provided.

Possible Flags:

Name Value Default
No Dynamic Light 65536
Strider Scout Scanner 131072

Spotlight Length <integer> = 500

No description provided.

Spotlight Width <integer> = 50

No description provided.

Disable Spotlight <boolean> = No

No description provided.

Should inspect <boolean> = No

No description provided.

Only Inspect Players <boolean> = No

No description provided.

Never Inspect Players <boolean> = No

No description provided.

Inputs

DisableSpotlight <void>

Disable the spotlight.

InspectTargetPhoto <target_destination>

Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.

InspectTargetSpotlight <target_destination>

Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.

InputSetFlightSpeed <integer>

Sets the flight speed of the scanner

InputShouldInspect <integer>

Set whether should inspect or not

SetFollowTarget <target_destination>

Set target to follow until told otherwise

ClearFollowTarget <void>

Stop following our target

SetDistanceOverride <float>

Override the distance the scanner will attempt to keep between inspection targets and itself

Outputs

OnPhotographPlayer <void>

Fired any time the scanner takes a picture of the player.

OnPhotographNPC <void>

Fired any time the scanner takes a picture of an NPC.