Caution:

DamageType is an internal entity and should not be used on its own.

BASE DamageType

KeyValues

Damage Type <choices> = Generic (0)

Kind of damage to apply. These fields can be ORed together.

Possible Values:

NameValue
Generic0
Crush1
Bullet2
Slash4
Burn8
Fall32
Blast64
Club128
Shock256
Sonic512
Energy Beam1024
No Physics Force2048
Never Gib4096
Always Gib8192
Drown (blue faded)16384
Paralyse32768
Nerve Gas65536
Poison131072
Radiation262144
Drowning recovery524288
Acid1048576
Slow Burn2097152
Slowfreeze4194304
Gravity Gun8388608
Plasma16777216
Airboat33554432
Dissolve67108864
Blast Surface134217728
Direct268435456
Buckshot536870912