Caution:

LinkedPortalDoor is an internal entity and should not be used on its own.

BASE LinkedPortalDoor

An entity that can be linked to another door and create a passage between them dynamically.

Inputs

SetPartner <target_destination>

Set a new partner door.

Open <void>

Open the door and cause the portal to activate.

Close <void>

Close the door and cause the portal to deactivate.

Outputs

OnOpen <void>

Called when the door has started its open animation.

OnClose <void>

Called when the door has started its close animation.

OnEntityTeleportFromMe <void>

When any entity is teleported from this portal to the linked partner.

OnPlayerTeleportFromMe <void>

When the player is teleported from this portal to the linked partner.

OnEntityTeleportToMe <void>

When any entity is teleported from this linked partner to the portal.

OnPlayerTeleportToMe <void>

When the player is teleported from this linked partner to the portal.