Caution:
LinkedPortalDoor
is an internal entity and should not be used on its own.
BASE
LinkedPortalDoor
An entity that can be linked to another door and create a passage between them dynamically.
Inputs
SetPartner <target_destination>
Set a new partner door.
Open <void>
Open the door and cause the portal to activate.
Close <void>
Close the door and cause the portal to deactivate.
Outputs
OnOpen <void>
Called when the door has started its open animation.
OnClose <void>
Called when the door has started its close animation.
OnEntityTeleportFromMe <void>
When any entity is teleported from this portal to the linked partner.
OnPlayerTeleportFromMe <void>
When the player is teleported from this portal to the linked partner.
OnEntityTeleportToMe <void>
When any entity is teleported from this linked partner to the portal.
OnPlayerTeleportToMe <void>
When the player is teleported from this linked partner to the portal.