Caution:

RenderFields is an internal entity and should not be used on its own.

BASE RenderFields

KeyValues

Render Mode <choices> = Normal (0)

Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.* Color & Texture = srca+dest(1-a)* Glow = srca + dest, fixed on screen for sprites Solid = Performs alphatest transparency* Additive = srca + dest Additive FF = blend between sprite nimation frames* Alpha Add = src + dest*(1-a)* World Space Glow = src*a + dest

Possible Values:

Name Value
Normal 0
Color 1
Texture 2
Glow 3
Solid 4
Additive 5
Additive Fractional Frame 7
Additive Alpha 8
World Space Glow 9
Don't Render 10

FX Color (R G B) <color255> = 255 255 255

A color to mix with the model/sprite.

FX Alpha (0 - 255) <integer> = 255

Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.

Render FX <choices> = Normal (0)

Various somewhat legacy alpha effects. Material Proxies are more modern.

Possible Values:

Name Value
Normal 0
Slow Pulse 1
Fast Pulse 2
Slow Wide Pulse 3
Fast Wide Pulse 4
Slow Strobe 9
Fast Strobe 10
Faster Strobe 11
Slow Flicker 12
Fast Flicker 13
Slow Fade Away 5
Fast Fade Away 6
Slow Become Solid 7
Fast Become Solid 8
Constant Glow 14
Fade Out 15
Fade In 16
Pulse Fast Wider 17
Glow Shell 18

Disable Receiving Shadows <boolean> = No

No description provided.

View ID nodraw <choices> = Draw normally (0)

This keyvalue can control whether an entity should only draw on things like monitors or mirrors, or the opposite. The code for this is { m_iViewHideFlags & (1 << CurrentViewID()) } and supports any combination of view IDs.

Possible Values:

Name Value
Draw normally 0
Hide in main view (player's eyes) 193
Hide in cameras 36
Hide in mirrors/water 24
Hide in cameras and mirrors/water 60
Hide in 3D skybox 2
Hide projected texture shadows 128

Inputs

Alpha <integer>

Set the entity's alpha (0 - 255).

Color <color255>

Set the entity's color (R G B).

SetRenderMode <integer>

Sets this entity's render mode.

SetRenderFX <integer>

Sets this entity's render FX.

SetViewHideFlags <integer>

Sets this entity's view ID nodraw flags (takes raw flag combination).

AddEffects <integer>

Adds an entity effect.

RemoveEffects <integer>

Removes an entity effect.

EnableDraw <void>

Draws an entity if it is not drawn. Equivalent to RemoveEffects > 32.

DisableDraw <void>

Undraws an entity if it is drawn. Equivalent to AddEffects > 32.

AddEFlags <integer>

Adds an entity flag. NOTE: Entity flags are not the spawn flags you see in Hammer. Use AddSpawnFlags to add spawnflags.

RemoveEFlags <integer>

Removes an entity flag. NOTE: Entity flags are not the spawn flags you see in Hammer. Use RemoveSpawnFlags to remove spawnflags.

SetCollisionGroup <integer>

Sets this entity's collision group.