Limited support
This feature is only present in Portal: Revolution.

POINT env_surface_teleport

Teleports the player to the Remote Destination when they stand on a specified material.

KeyValues

Remote Destination <target_destination>

The entity specifying the point to which the player should be teleported.

Game Material to Watch <choices> = None (player's in the air) (0)

The material to watch. When the player stands on this material, they will get teleported

Possible Values:

NameValue
None (player's in the air)0
A - Antlion65
B - Bloody Flesh66
C - Concrete67
D - Dirt68
E - Eggshell69
F - Flesh70
G - Grate71
H - Alien Flesh72
I - Clip73
J - Grass74
K - Snow75
L - Plastic76
M - Metal77
N - Sand78
O - Foliage79
P - Computer80
Q - Asphalt81
R - Brick82
S - Slosh83
T - Tile84
U - Cardboard85
V - Vent86
W - Wood87
X - Fake surfaces88
Y - Glass89
Z - Warp Shield90
1 - Clay1
2 - Plaster2
3 - Rock3
4 - Rubber4
5 - Sheet Rock5
6 - Cloth6
7 - Carpet7
8 - Paper8
9 - Upholstery9
11 - Mud11
12 - Sand Barrel12
13 - Dense Wood13

Inherited from StaticTargetName

Name <target_source>

The name that other entities refer to this entity by. This entity only exists during compilation, so the name is only usable in limited situations.

Inputs

Enable <void>

Start watching the player's surface.

Disable <void>

Stop watching the player's surface.

Outputs

OnSurfaceChangedToTarget <void>

Fired when the player moves onto the specified game material.

OnSurfaceChangedFromTarget <void>

Fired when the player moves off the specified game material.