Limited support
This feature is only present in Portal: Revolution.

POINT env_surface_teleport

Teleports the player to the Remote Destination when they stand on a specified material.

KeyValues

Remote Destination <target_destination>

The entity specifying the point to which the player should be teleported.

Game Material to Watch <choices> = None (player's in the air) (0)

The material to watch. When the player stands on this material, they will get teleported

Possible Values:

Name Value
None (player's in the air) 0
A - Antlion 65
B - Bloody Flesh 66
C - Concrete 67
D - Dirt 68
E - Eggshell 69
F - Flesh 70
G - Grate 71
H - Alien Flesh 72
I - Clip 73
J - Grass 74
K - Snow 75
L - Plastic 76
M - Metal 77
N - Sand 78
O - Foliage 79
P - Computer 80
Q - Asphalt 81
R - Brick 82
S - Slosh 83
T - Tile 84
U - Cardboard 85
V - Vent 86
W - Wood 87
X - Fake surfaces 88
Y - Glass 89
Z - Warp Shield 90
1 - Clay 1
2 - Plaster 2
3 - Rock 3
4 - Rubber 4
5 - Sheet Rock 5
6 - Cloth 6
7 - Carpet 7
8 - Paper 8
9 - Upholstery 9
11 - Mud 11
12 - Sand Barrel 12
13 - Dense Wood 13

Inherited from StaticTargetName

Name <target_source>

The name that other entities refer to this entity by. This entity only exists during compilation, so the name is only usable in limited situations.

Inputs

Enable <void>

Start watching the player's surface.

Disable <void>

Stop watching the player's surface.

Outputs

OnSurfaceChangedToTarget <void>

Fired when the player moves onto the specified game material.

OnSurfaceChangedFromTarget <void>

Fired when the player moves off the specified game material.