Limited support
This feature is only present in Portal: Revolution. POINT env_surface_teleport
Teleports the player to the Remote Destination when they stand on a specified material.
KeyValues
Remote Destination <target_destination>
The entity specifying the point to which the player should be teleported.
Game Material to Watch <choices> = None (player's in the air) (0)
The material to watch. When the player stands on this material, they will get teleported
Possible Values:
| Name | Value |
| None (player's in the air) | 0 |
| A - Antlion | 65 |
| B - Bloody Flesh | 66 |
| C - Concrete | 67 |
| D - Dirt | 68 |
| E - Eggshell | 69 |
| F - Flesh | 70 |
| G - Grate | 71 |
| H - Alien Flesh | 72 |
| I - Clip | 73 |
| J - Grass | 74 |
| K - Snow | 75 |
| L - Plastic | 76 |
| M - Metal | 77 |
| N - Sand | 78 |
| O - Foliage | 79 |
| P - Computer | 80 |
| Q - Asphalt | 81 |
| R - Brick | 82 |
| S - Slosh | 83 |
| T - Tile | 84 |
| U - Cardboard | 85 |
| V - Vent | 86 |
| W - Wood | 87 |
| X - Fake surfaces | 88 |
| Y - Glass | 89 |
| Z - Warp Shield | 90 |
| 1 - Clay | 1 |
| 2 - Plaster | 2 |
| 3 - Rock | 3 |
| 4 - Rubber | 4 |
| 5 - Sheet Rock | 5 |
| 6 - Cloth | 6 |
| 7 - Carpet | 7 |
| 8 - Paper | 8 |
| 9 - Upholstery | 9 |
| 11 - Mud | 11 |
| 12 - Sand Barrel | 12 |
| 13 - Dense Wood | 13 |
Inherited from StaticTargetName
Name <target_source>
The name that other entities refer to this entity by. This entity only exists during compilation, so the name is only usable in limited situations.
Inputs
Enable <void>
Start watching the player's surface.
Disable <void>
Stop watching the player's surface.
Outputs
OnSurfaceChangedToTarget <void>
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget <void>
Fired when the player moves off the specified game material.