BRUSH
func_dustmotes
A brush entity that spawns sparkling dust motes within its volume.
KeyValues
Minimum Particle Size <string> = 10
This value determines the minimum size the particles can be.
Maximum Particle Size <string> = 20
This value determines the maximum size the particles can be.
Particle Translucency (0 - 255) <integer> = 255
Translucency of the particles.
Inherited from BaseDustParticleSpawner
Start Disabled <boolean> = No
No description provided.
Particle Color (R G B) <color255> = 255 255 255
No description provided.
Particle Per Second <integer> = 40
Number of particles to spawn, per second.
Maximum Particle Speed <integer> = 13
Maximum speed that the particles can move after spawning.
Particle Fall Speed <integer> = 0
How fast the particles fall to the ground. This value is subtracted from the particle speed in the Z-axis only.
Minimum Particle Lifetime <integer> = 3
Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
Maximum Particle Lifetime <integer> = 5
Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this. Will be clamped to a max of 15.
Maximum Visible Distance <integer> = 1024
Maximum distance at which particles are visible. They fade to translucent at this distance.
Frozen <boolean> = No
When set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
Affected by Wind <boolean> = No
When set, the dust will be affected by any env_wind entity settings in the map.
Inherited from BaseEffectBrush
Name <target_source>
The name that other entities refer to this entity by.
Global Entity Name <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Parent <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. Set an attachment point via 'parentname,attachment'.
Inputs
Inherited from BaseDustParticleSpawner
TurnOn <void>
Turn on.
TurnOff <void>
Turn off.