POINT prop_detail_sprite

Allows manually placing sprite-based detail props. These are normally generated by VBSP on materials with %detailtype set.

KeyValues

Upper-Left Position <vector> = -10 20

Position of the upper-left corner of the sprite in the world.

Lower-Right Position <vector> = 10 0

Position of the lower-right corner of the sprite in the world.

Upper-Left Sprite Position <vector> = 0 0

Position of the upper-left corner of the sprite in the texture.

Sprite Size <vector> = 64 64

Width and height of the sprite in the texture.

Spritesheet Size <float> = 512

The width of the spritesheet texture. Valve Bug: the aspect ratio must match the default detail/detailsprites!

Inherited from Origin

Origin (X Y Z) <origin>

The position of this entity's center in the world. Rotating entities typically rotate around their origin.

Inherited from Angles

Pitch Yaw Roll (Y Z X) <angle> = 0 0 0

This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inherited from DetailPropBase

Orientation <choices> = No rotation (0)

How the prop/sprite rotates to face the camera.

Possible Values:

Name Value
No rotation 0
Screen Aligned 1
Z axis only 2