POINT
prop_detail_sprite
Allows manually placing sprite-based detail props. These are normally generated by VBSP on materials with %detailtype set.
KeyValues
Upper-Left Position <vector> = -10 20
Position of the upper-left corner of the sprite in the world.
Lower-Right Position <vector> = 10 0
Position of the lower-right corner of the sprite in the world.
Upper-Left Sprite Position <vector> = 0 0
Position of the upper-left corner of the sprite in the texture.
Sprite Size <vector> = 64 64
Width and height of the sprite in the texture.
Spritesheet Size <float> = 512
The width of the spritesheet texture. Valve Bug: the aspect ratio must match the default detail/detailsprites!
Inherited from Origin
Origin (X Y Z) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Inherited from Angles
Pitch Yaw Roll (Y Z X) <angle> = 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inherited from DetailPropBase
Orientation <choices> = No rotation (0)
How the prop/sprite rotates to face the camera.
Possible Values:
Name | Value |
No rotation | 0 |
Screen Aligned | 1 |
Z axis only | 2 |