BRUSH worldspawn

This is the world entity. Each map can only contain one, and it's automatically created for you.

KeyValues

Map Description / Title (message) <string>

No description provided.

SkyBox Texture Name (skyname) <string>

Texture used for the 2D skybox.

Chapter Title (chaptertitle) <string>

Chapter Title that appears onscreen when this level starts.

Level Fade In (startdark) <boolean> = No

No description provided.

Time of day (timeofday) <choices> = Midnight (0)

No description provided.

Possible Values:

NameValue
Midnight0
Dawn1
Morning2
Afternoon3
Dusk4
Evening5

Max occludee area (maxoccludeearea) <float> = 0

[Used on PC] Prevents occlusion testing for entities that take up more than X% of the screen.

Min occluder area (minoccluderarea) <float> = 0

[Used on PC] Prevents occluders from being used if they take up less than X% of the screen.

Start Fade Pixels (maxpropscreenwidth) <float> = -1

Number of pixels wide at which all props in the level start to fade (<0 = use fademaxdist). This number is ignored if the prop has a specific fade distance specified.

End Fade Pixels (minpropscreenwidth) <float> = 0

Minimum number of pixels wide at which the prop is visible (0 = don't fade out). This number is ignored if the prop has a specific fade distance specified.

Detail.vbsp file (detailvbsp) <string> = detail.vbsp

Detail .vbsp file to use for emitting detail props (found in directory <root>/modname)

Detail material file (detailmaterial) <material> = detail/detailsprites

Material for detail sprites to use for drawing detail props

World is cold (coldworld) <boolean> = No

Emit steam from NPC's mouths and similar effects.

Maximum Projected Textures (maxprojectedtextures) <integer> = 8

Maximum number of env_projectedtexture entities that can be enabled at once. Maximum is 8.

Inherited from BaseEntity

Name (targetname) <target_source>

The name that other entities refer to this entity by.

Global Entity Name (globalname) <string>

Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Inherited from ResponseContext

Response Contexts (responsecontext) <string>

Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.

Inputs

Inherited from BaseEntity

Kill <void>

Removes this entity from the world.

KillHierarchy <void>

Removes this entity and all its children from the world.

AddOutput <string>

Adds an entity I/O connection to this entity or changes keyvalues dynamically. Format: '<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite, 1 = only once)>' or 'keyvalue newval'. Very dangerous, use with care.

FireUser1 <void>

Causes this entity's OnUser1 output to be fired.

FireUser2 <void>

Causes this entity's OnUser2 output to be fired.

FireUser3 <void>

Causes this entity's OnUser3 output to be fired.

FireUser4 <void>

Causes this entity's OnUser4 output to be fired.

Use <void>

More or less replicates the player interacting with an entity. (+USE)

CancelPending <void>

Cancels any events fired by this entity that are currently pending in the I/O event queue.

PassUser1 <string>

Causes this entity's OutUser1 output to be fired, passing along the parameter unchanged.

PassUser2 <string>

Causes this entity's OutUser2 output to be fired, passing along the parameter unchanged.

PassUser3 <string>

Causes this entity's OutUser3 output to be fired, passing along the parameter unchanged.

PassUser4 <string>

Causes this entity's OutUser4 output to be fired, passing along the parameter unchanged.

FireRandomUser <void>

Fires OnUser1, OnUser2, OnUser3, or OnUser4 with a 25% chance of each.

PassRandomUser <string>

Fires OutUser1, OutUser2, OutUser3, or OutUser4 with a 25% chance of each. The parameter is passed along unchanged.

KillIfNotVisible <void>

Removes this entity if it is not in the player's viewcone.

KillWhenNotVisible <void>

Removes this entity when it is not in the player's viewcone.

FireOutput <string>

Fires the named output on this entity. Format: '<output name>:<activator>:<caller>:<parameter>:<delay>' (OnDeath:hl3cardgame:gaben). Everything beyond the output name is optional.

RemoveOutput <string>

Removes all instances of the named output on this entity. Wildcards are supported, meaning you could just pass '*' to wipe all outputs from this entity.

AcceptInput <string>

Fires the named input on this entity. Format: '<input name>:<parameter>:<activator>:<caller>:<output ID>' (SetTarget:cheese). Everything beyond the input name is optional. Mind the fact this is arranged differently from FireOutput, having the parameter right after the input name.

AddSpawnFlags <integer>

Adds spawnflag(s) to this entity. Many spawnflags have their respective numbers suffixed in this FGD.

RemoveSpawnFlags <integer>

Removes spawnflag(s) to this entity. Many spawnflags have their respective numbers suffixed in this FGD.

AddSolidFlags <integer>

Adds solid flags to this entity.

RemoveSolidFlags <integer>

Removes solid flags from this entity.

ChangeVariable <string>

Similar to AddOutput, except it changes an internal variable similar to logic_datadesc_accessor instead. Very dangerous, use with care.

SetEntityName <target_destination>

Sets this entity's name that other entities should refer to it by.

SetTarget <target_destination>

Sets this entity's target. This is specific to certain entities, particularly logic entities that involve a target.

SetOwnerEntity <target_destination>

Sets this entity's owner entity. This has nothing to do with parenting and has more to do with collision and kill credits.

SetThinkNull <void>

Sets this entity's general think function to null. Behavior varies from entity to entity..

Inherited from ResponseContext

AddContext <string>

Adds a context to this entity's list of response contexts. The format should be 'key:value'.

RemoveContext <string>

Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.

ClearContext <void>

Removes all contexts in this entity's list of response contexts.

Outputs

Inherited from BaseEntity

OnUser1 <void>

Fired in response to FireUser1 input.

OnUser2 <void>

Fired in response to FireUser2 input.

OnUser3 <void>

Fired in response to FireUser3 input.

OnUser4 <void>

Fired in response to FireUser4 input.

OutUser1 <string>

Fires in response to PassUser1 input, with the parameter passed through unchanged.

OutUser2 <string>

Fires in response to PassUser2 input, with the parameter passed through unchanged.

OutUser3 <string>

Fires in response to PassUser3 input, with the parameter passed through unchanged.

OutUser4 <string>

Fires in response to PassUser4 input, with the parameter passed through unchanged.