Limited support
This feature is only present in Momentum Mod.BRUSH
zone_timer_checkpoint
Zone used to denote progress in a linear map. zone_timer_start is automatically checkpoint (zone number) 1!
KeyValues
Filter Name <filterclass>
filter_activator entity to use for this zone.
Track Number <integer> = 0
Track number that this entity belongs to. 0 = main map, 1+ = bonus (of that number).
Stage Number <integer> = 1
The stage this checkpoint is part of. If this track has no stages, leave this as Stage 1.
Checkpoint Number <integer> = 2
The checkpoint number of this zone within its respective stage. NOTE: 1 is reserved for the stage start! 2+ are free for your checkpoint zones, so start at 2!
Restart Destination <target_destination>
The entity specifying the point to which the player should be teleported when teleporting to this checkpoint. The player is not allowed to teleport to checkpoints during a run, but specifying the associated destination may have some use in the future.