Limited support
This feature is only present in Momentum Mod.

BRUSH zone_timer_checkpoint

Zone used to denote progress in a linear map. zone_timer_start is automatically checkpoint (zone number) 1!

KeyValues

Filter Name <filterclass>

filter_activator entity to use for this zone.

Track Number <integer> = 0

Track number that this entity belongs to. 0 = main map, 1+ = bonus (of that number).

Stage Number <integer> = 1

The stage this checkpoint is part of. If this track has no stages, leave this as Stage 1.

Checkpoint Number <integer> = 2

The checkpoint number of this zone within its respective stage. NOTE: 1 is reserved for the stage start! 2+ are free for your checkpoint zones, so start at 2!

Restart Destination <target_destination>

The entity specifying the point to which the player should be teleported when teleporting to this checkpoint. The player is not allowed to teleport to checkpoints during a run, but specifying the associated destination may have some use in the future.