Limited support
This feature is only present in Momentum Mod.

BRUSH zone_timer_stage

Starting zone for each stage of a map. zone_timer_start is automatically stage 1!

KeyValues

Stage Name <string>

A custom name for this stage (optional).

Filter Name <filterclass>

filter_activator entity to use for this zone.

Stage Number <integer> = 2

The stage number of this zone. NOTE: 1 is reserved for start! 2+ are free for your stage zones, so start at 2!

Checkpoints Required <boolean> = No

Is the player required to activate all checkpoints before progressing to the next stage? Otherwise, checkpoint zones may be skipped for this stage.

Checkpoints Ordered <boolean> = No

Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all?

Limit ground speed <boolean> = No

Limit ground speed to walking speed (prevents bunny hopping).

Safe Height <float> = -1

Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height.

Restart Destination <target_destination>

The entity specifying the point to which the player should be teleported when restarting a stage. The player will be placed directly on the ground below this point if possible.