BRUSH
zone_timer_stage
Starting zone for each stage of a map. zone_timer_start is automatically stage 1!
KeyValues
Stage Name <string>
A custom name for this stage (optional).
Filter Name <filterclass>
filter_activator entity to use for this zone.
Stage Number <integer> = 2
The stage number of this zone. NOTE: 1 is reserved for start! 2+ are free for your stage zones, so start at 2!
Checkpoints Required <boolean> = No
Is the player required to activate all checkpoints before progressing to the next stage? Otherwise, checkpoint zones may be skipped for this stage.
Checkpoints Ordered <boolean> = No
Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all?
Limit ground speed <boolean> = No
Limit ground speed to walking speed (prevents bunny hopping).
Safe Height <float> = -1
Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height.
Restart Destination <target_destination>
The entity specifying the point to which the player should be teleported when restarting a stage. The player will be placed directly on the ground below this point if possible.