Limited support
This feature is only present in Momentum Mod.

BRUSH zone_timer_start

Zone that starts the timer for a main map track or bonus track.

KeyValues

Stage/Bonus Name <string>

A custom name for Stage 1 if this is a main track start, or a custom name for this track if it is a bonus start (optional).

Filter Name <filterclass>

filter_activator entity to use for this zone.

Track Number <integer> = 0

Track number that this entity belongs to. 0 = main map, 1+ = bonus (of that number).

Stage End Zones <choices> = Next Stage (1)

If the map has stages, which zones should be used as stage end zones?

Possible Values:

Name Value
Last Checkpoint 0
Next Stage 1

Checkpoints Required <boolean> = No

Is the player required to activate all checkpoints before progressing? Otherwise, checkpoint zones may be skipped. If there are multiple stages, this only applies to Stage 1.

Checkpoints Ordered <boolean> = No

Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all? If there are multiple stages, this only applies to Stage 1.

Safe Height <float> = -1

Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height.

Max Velocity <float> = 0

Maximum speed that the player can move at. 0 = unlimited, > 0 = custom limit.

Restart Destination <target_destination>

The entity specifying the point to which the player should be teleported when restarting a run.