BRUSH
zone_timer_start
Zone that starts the timer for a main map track or bonus track.
KeyValues
Stage/Bonus Name <string>
A custom name for Stage 1 if this is a main track start, or a custom name for this track if it is a bonus start (optional).
Filter Name <filterclass>
filter_activator entity to use for this zone.
Track Number <integer> = 0
Track number that this entity belongs to. 0 = main map, 1+ = bonus (of that number).
Stage End Zones <choices> = Next Stage (1)
If the map has stages, which zones should be used as stage end zones?
Possible Values:
Name | Value |
Last Checkpoint | 0 |
Next Stage | 1 |
Checkpoints Required <boolean> = No
Is the player required to activate all checkpoints before progressing? Otherwise, checkpoint zones may be skipped. If there are multiple stages, this only applies to Stage 1.
Checkpoints Ordered <boolean> = No
Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all? If there are multiple stages, this only applies to Stage 1.
Safe Height <float> = -1
Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height.
Max Velocity <float> = 0
Maximum speed that the player can move at. 0 = unlimited, > 0 = custom limit.
Restart Destination <target_destination>
The entity specifying the point to which the player should be teleported when restarting a run.