Strata Source
Strata Source started development in mid-2020 as a fork of CSGO's engine branch with Portal 2 features ported over. Since its inception, many features, fixes and other improvements have been made to Strata Source, including:
Native DirectX 11 renderer
Panorama UI
DXVK support on Linux for DirectX 11
64-bit support (32-bit support has been completely dropped)
Expanded map limits (128k x 128k x 128k) and increased entity cap via BSPv25
PBR shading
CSM (Originally from CSGO)
Backwards compatibility with BSP v19-21
Backwards compatibiltiy with TF2/HL2/L4D1/ASW branch models
webm video support, replacing older Bink videos
Many improvements to Linux support
Fully cross platform engine tools and utils
Steam Audio for HRTF and basic occlusion
MP3, OGG and FLAC support
Support for Portals and paint even in non-Portal based mods
VTF v7.6 with lossless DEFLATE compression support
Many improvements to the Hammer level editor
Many code quality improvements (Refactors, cleanup and C++23)
Sentry crash report integration
ImGui support in-game for tools (vprof, fogui, etc.)
And much much more!
Projects Using Strata
Right now, the following games are using Strata: