Strata Source

Documentation

Home ReferenceVScriptAngelscriptPanorama
GitHub
Edit

BSP Version 25

BSP v25 is Strata Source’s modified BSP format that raises many of the baked-in limits that BSP traditionally has. Version 25 was selected to avoid collisions with other projects that are also modifying the BSP map format.

This document goes over the significant changes to the format so non-Strata devs can parse and analyze our maps.

BSP v25 is extremely new right now and is subject to change. Until these changes are finalized and merged into our primary development branch, this format may change without a BSP or lump version increase.

Map Bounds

MAX_COORD_INTEGER was changed to 65536 (from 16k), making the world a max of 131072 units on any axis, spanning from -65k to 65k.

Limit Summary

Limit Name Value
MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 131
MAX_BRUSH_LIGHTMAP_DIM_WITHOUT_BORDER ( MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER - 3 )
MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 512
MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER ( MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER - 3 )
MAX_LIGHTMAP_DIM_WITHOUT_BORDER MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER
MAX_LIGHTMAP_DIM_INCLUDING_BORDER MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER
MAX_LIGHTSTYLES 64
MIN_MAP_DISP_POWER 2
MAX_MAP_DISP_POWER 4
MAX_DISP_CORNER_NEIGHBORS 4
MAX_MAP_MODELS 65536
MAX_MAP_BRUSHES 131072
MAX_MAP_ENTITIES 20480 (bumped from 16384)
MAX_MAP_TEXDATA 16384 (bumped from 2048)
MAX_MAP_DISPINFO 262144
MAX_MAP_DISP_VERTS ( MAX_MAP_DISPINFO * ((1<<MAX_MAP_DISP_POWER)+1) * ((1<<MAX_MAP_DISP_POWER)+1) )
MAX_MAP_DISP_TRIS ( (1 << MAX_MAP_DISP_POWER) * (1 << MAX_MAP_DISP_POWER) * 2 )
MAX_DISPVERTS NUM_DISP_POWER_VERTS( MAX_MAP_DISP_POWER )
MAX_DISPTRIS NUM_DISP_POWER_TRIS( MAX_MAP_DISP_POWER )
MAX_MAP_AREAS 65536
MAX_MAP_AREA_BYTES (MAX_MAP_AREAS/8)
MAX_MAP_AREAPORTALS 65536
MAX_MAP_PLANES 1048576
MAX_MAP_NODES 1048576
MAX_MAP_BRUSHSIDES (MAX_MAP_BRUSHES * 10) (used to be fixed at 65536)
MAX_MAP_LEAFS 1048576
MAX_MAP_VERTS 1048576
MAX_MAP_VERTNORMALS 1048576
MAX_MAP_VERTNORMALINDICES 1048576
MAX_MAP_FACES 1048576
MAX_MAP_LEAFFACES 1048576
MAX_MAP_LEAFBRUSHES 1048576
MAX_MAP_PORTALS 1048576
MAX_MAP_CLUSTERS 1048576
MAX_MAP_LEAFWATERDATA 32768
MAX_MAP_PORTALVERTS 128000
MAX_MAP_EDGES 4096000
MAX_MAP_SURFEDGES 8192000
MAX_MAP_LIGHTING 0x1000000
MAX_MAP_VISIBILITY 0x1000000
MAX_MAP_TEXTURES 16384
MAX_MAP_CUBEMAPSAMPLES 16384
MAX_MAP_OVERLAYS 16384
MAX_MAP_WATEROVERLAYS 16384
MAX_MAP_TEXDATA_STRING_DATA 256000
MAX_MAP_TEXDATA_STRING_TABLE 1048576
MAX_MAP_PRIMITIVES 1048576
MAX_MAP_PRIMVERTS 1048576
MAX_MAP_PRIMINDICES 1048576

New Lump Versions

The following table lists current lump versions for all lumps that are versioned in Strata Source:

Lump Name Version
LUMP_PHYSDISP_VERSION 2
LUMP_NODES_VERSION 1
LUMP_DISPINFO_VERSION 1
LUMP_EDGES_VERSION 1
LUMP_PRIMITIVES_VERSION 1
LUMP_FACES_VERSION 2
LUMP_FACEBRUSHES_VERSION 1
LUMP_FACEBRUSHLIST_VERSION 1
LUMP_LEAF_AMBIENT_INDEX_VERSION 1
LUMP_LEAFS_VERSION 2
LUMP_BRUSHSIDES_VERSION 1
LUMP_AREAPORTALS_VERSION 1
LUMP_LEAFFACES_VERSION 1
LUMP_LEAFBRUSHES_VERSION 1
LUMP_PRIMINDICES_VERSION 1
LUMP_VERTNORMALINDICES_VERSION 1
LUMP_OVERLAYS_VERSION 1
LUMP_WATEROVERLAYS_VERSION 1
LUMP_LEAFWATERDATA_VERSION 1

Structures

In the BSP v25 update, all lumps listed in the lump version table have been modified. This section lists the new structure format for each of those lumps.

struct dphysdisp_t
{
	unsigned int numDisplacements;
	//unsigned int dataSize[numDisplacements]; // Note that the array that follows this is using unsigned int
};

struct dnode_t
{
	int				planenum;
	int				children[2];
	float			mins[3];
	float			maxs[3];
	unsigned int	firstface;
	unsigned int	numfaces;
	short			area;
};

struct DispSubNeighbor_t
{
	unsigned int neighbor;
	unsigned char neighborOrient;
	unsigned char span;
	unsigned char neighborSpan;
};

struct DispNeighbor_t
{
	DispSubNeighbor_t neighbors[2];
};

struct DispCornerNeighbors_t
{
	unsigned int neighbors[4];
	unsigned char neighborCount;
};

class ddispinfo_t
{
	Vector		startPosition;
	int			m_iDispVertStart;
	int			m_iDispTriStart;
    int         power;
    int         minTess;
    float       smoothingAngle;
    int         contents;
	unsigned int	m_iMapFace;
	int			m_iLightmapAlphaStart;
	int			m_iLightmapSamplePositionStart;
	
	DispNeighbor_t			m_EdgeNeighbors[4];
	DispCornerNeighbors_t	m_CornerNeighbors[4];

	enum unnamed { ALLOWEDVERTS_SIZE = 10 };
	unsigned int	m_AllowedVerts[ALLOWEDVERTS_SIZE];
};

struct dedge_t
{
	unsigned int	v[2];
};

struct dprimitive_t
{
	unsigned char	type;
	unsigned int	firstIndex;
	unsigned int	indexCount;
	unsigned int	firstVert;
	unsigned int	vertCount;
};

struct dface_t
{
	unsigned int	planenum;
	byte		side;
	byte		onNode;
	int			firstedge;
	int			numedges;
	int			texinfo;
	int		dispinfo;
	int		surfaceFogVolumeID;
	byte		styles[MAXLIGHTMAPS];
	int			lightofs;
    float       area;
	int			m_LightmapTextureMinsInLuxels[2];
	int			m_LightmapTextureSizeInLuxels[2];
	int origFace;
	unsigned int m_EnableShadows : 1;
	unsigned int m_NumPrims : 31;
	unsigned int	firstPrimID;
	unsigned int	smoothingGroups;
};

struct dfaceid_t
{
	unsigned int	hammerfaceid;
};

struct dfacebrushlist_t
{
	unsigned int	m_nFaceBrushCount;
	unsigned int	m_nFaceBrushStart;
};

struct dleaf_t
{
	int				contents;
	int				cluster;
	int				area:17;
	int				flags:15;
	float			mins[3];
	float			maxs[3];
	unsigned int	firstleafface;
	unsigned int	numleaffaces;
	unsigned int	firstleafbrush;
	unsigned int	numleafbrushes;
	int				leafWaterDataID;
};

struct dleafambientindex_t
{
	unsigned int ambientSampleCount;
	unsigned int firstAmbientSample;
};

struct dbrushside_t
{
	unsigned int	planenum;
	int				texinfo;
	int				dispinfo;
	byte			bevel;
	byte			thin;
};

struct dareaportal_t
{
	unsigned int	m_PortalKey;
	unsigned int	otherarea;
	unsigned int	m_FirstClipPortalVert;
	unsigned int	m_nClipPortalVerts;
	int				planenum;
};

struct dleafwaterdata_t
{
	float	surfaceZ;
	float	minZ;
	int		surfaceTexInfoID;
};

#define OVERLAY_BSP_FACE_COUNT	64
struct doverlay_t
{
	int			nId;
	int			nTexInfo;
	unsigned short	m_nFaceCountAndRenderOrder;
	int			aFaces[OVERLAY_BSP_FACE_COUNT];
	float		flU[2];
	float		flV[2];
	Vector		vecUVPoints[4];
	Vector		vecOrigin;
	Vector		vecBasisNormal;
};

#define WATEROVERLAY_BSP_FACE_COUNT				256
struct dwateroverlay_t
{
	int				nId;
	int				nTexInfo;
	unsigned short	m_nFaceCountAndRenderOrder;
	int				aFaces[WATEROVERLAY_BSP_FACE_COUNT];
	float			flU[2];
	float			flV[2];
	Vector			vecUVPoints[4];
	Vector			vecOrigin;
	Vector			vecBasisNormal;
};

Select game

Loading games...