Layout Entrypoints
The game loads many XML files by hard-coded paths. The following is a collection of hard-coded XML paths and relevant information.
pages/intro-movie.xml
The intro movie player, initialized on game startup.
pages/main-menu.xml
The game menus, loaded after the intro movie. This functions as both the main menu(s) and pause menu.
The game menus are expected to respond to the following global events:
ShowMainMenuHideMainMenuShowPauseMenuHidePauseMenu
The current state of the game menus can also be queried by calling GameInterfaceAPI.GetGameUIState(), which returns a value of the GameUIState enum .
The menu can request the game to pause or unpause by emitting the global MainMenuPauseGame/MainMenuResumeGame events.
pages/console.xml
The game console, initialized on game startup.
Be careful when overriding the console, as bad code can render it completely unusable!
pages/loading-screen.xml
The loading screen, shown during map loads and initialized when a map is first loaded. After loading, the game adds the .loading-screen--closing CSS class to the LoadingScreen element.
The loading screen is expected to respond to the following global events:
UnloadLoadingScreenAndReinitCalled when the loading screen should re-initialize, such as when a map load is triggered.
PopulateLoadingScreenCalled directly after the above, indicating that the loading screen should update its contents. The map name is provided as a string argument.
hud/hud.xml
The HUD elements visible in-game, initialized on map load. This contains elements such as the showpos position overlay, console messages overlay, and the weapons HUD.