BSP Support
This is an overview of which versions of the BSP map file format Strata Source can launch. Some formats can be converted to a supported version by manipulating the raw binary data, while others would need decompilation with an appropriate tool, which might break certain properties without manual intervention.
Furthermore, it’s not guaranteed that every format that is listed as supported works 100% since there might still be game-specific incompatiblities.
Source 2 is not supported at all as its formats aren’t documented and completely different from what’s supported in Source.
For more details, see the Valve Developer Wiki page.
Engine | Version(s) | Games | Supported | Planned | Details |
---|---|---|---|---|---|
IdTech | Any | Quake 1/2/3 | No | No | Too different from modern Source |
GoldSrc | Any | Half-Life, Team Fortress Classic, CS 1.6 | No | No | Too different. It’s possible to decompile, and then recompile for Source |
Source | ≤18 | Vampire: the Masquerade, very old HL2 | Untested | No | Might work with manual binary editing |
Source | 19-20 | HL2, TF2, CSS | Yes | - | Fully supported |
Source | 20 | GMod, L4D, Black Mesa | Yes | - | Map loads, parts might be broken due to missing shaders/scripting, etc. |
Source | 21 | Portal 2, CSGO, Alien Swarm | Yes | - | Fully supported |
Source | 21 | Left 4 Dead 2 | No | Probably not | Can be fixed by swapping entries in lump headers around, see link above |
Source | 22 | Infra | Yes | - | Fully supported |
Source | ≥22 | pre-Reborn Dota 2, Contagion, any Respawn Source games | No | No | Too many undocumented differences to make it worth |
Source | 25 | Strata Source native BSP format | Yes | - | Strata modified BSP version, our native format. Preferred for all Strata games |