0.5.1 A lot has changed. Here are some of the most notable additions

Features:

* Added -mountmod launch parameter to hammer that takes a folder containing gameinfo.txt and mounts that stuff * Added CancelPending input to all entities * Added ability to play a custom sound on func_button * Added Enable, Disable inputs to env_wind * Added TakeScreenshot input to point_devshot_camera (Restart map to exit camera state) * Added OnPowered, OnUnpowered outputs to prop_weighted_cube * Added SetLaserEmission input to prop_weighted_cube * Added DisablePlayerCollision keyvalue to env_portal_laser * Added proper schrödiner's cube model * Added rich presence * Added ActivateAllPlayers input to env_fog_controller

Fixes:

* Fixed player index too large error * Fixed map placed portals not showing the ghost effect through walls. (All portals now always draw ghost outlines if not disabled via cvar) * Fixed several schrödinger's cube issues * Fixed script not able to always run cheat commands * Fixed music volume slider * Fixed hammer crash when painting displacement alpha * Fixed map loading screen loading bar * Fixed refract shader materials causing massive lag in hammer * Fixed paintallsurfaces crash

Oh, also the watermark has been removed