Portal 2: Community Edition - 0.7.2 released to playtest_beta and default branches.

Game changes: Fixed zombies being cut and burnt with certain ammo types Fixed laser catchers taking too long to turn off their glowing particles when deactivated Hid bullet richochet sounds behind snd_ricochets Properly reset all globals in the map flags lump Optimized Panorama console message processing Added OnPrimaryHit and OnSecondaryHit outputs to fizzler field Cleaned up VGUI layouts

Hammer changes: Bumped AngelScript version to 2.36 Made Discord rich presence more stable Fixed handling paths with dots Fixed scrolling in the Entity Report window Replaced old progress dialog with Qt progress dialog Replaced Entity Sprinkle dialog with Qt version Qt theming now more closely resembles modern Windows Fixed logic_compare always firing greater than outputs

VScript changes: Added GetPartner() for CPropWeightedCube Added EyeAngles() and EyeLocalAngles() for player

DX11 changes: Fixed splitscreen rendering black Fixed splitscreen rendering both player views on each side of the split Ported missing shader used in sp_a1_wakeup