Portal 2: Community Edition - 0.7.2 released to playtest_beta and default branches.
Game changes:
Fixed zombies being cut and burnt with certain ammo types
Fixed laser catchers taking too long to turn off their glowing particles when deactivated
Hid bullet richochet sounds behind snd_ricochets
Properly reset all globals in the map flags lump
Optimized Panorama console message processing
Added OnPrimaryHit
and OnSecondaryHit
outputs to fizzler field
Cleaned up VGUI layouts
Hammer changes:
Bumped AngelScript version to 2.36
Made Discord rich presence more stable
Fixed handling paths with dots
Fixed scrolling in the Entity Report window
Replaced old progress dialog with Qt progress dialog
Replaced Entity Sprinkle dialog with Qt version
Qt theming now more closely resembles modern Windows
Fixed logic_compare
always firing greater than outputs
VScript changes:
Added GetPartner()
for CPropWeightedCube
Added EyeAngles()
and EyeLocalAngles()
for player
DX11 changes:
Fixed splitscreen rendering black
Fixed splitscreen rendering both player views on each side of the split
Ported missing shader used in sp_a1_wakeup