Changelog for nightly (changes may be unstable)
added dedicated servers
added info_portal_gamerules
allow prop_testchamber_door to have its model & skin changed
ported monitorscreen to dx11
support CPUs that dont support SSSE3 (lmao)
make panorama dialog vars work w/o loaded localization
lots of internal fixes and changes
Error cubemap texture, also use it if loaded cubemap is not actually cubemap
Prevent the barnacle from picking up its own digested gibs
Restore the metropolice's death sound when it dies by fire
Allow the Combine Gunship to utilize the ground attack if enabled
Correct vehicle engines visually animating when they're locked and unable to start
Add wind down effect to jeep gun when you exit during a charge
Make the Jeep gun spin smoothly
Add suit voices to weapons with secondary attacks and no clips
Tie flashlight legacy mode and which prop_vehicle_jeep to link with to hl2_episodic
Fix regression in mat_edit preventing it from being used in tools mode
Don't reset mouse cursor position if mouse is visible
Fix incorrect pixel fog in PBR shader (related to SRGB)
Add missing newline characters to a handful of log messages
Add support for Steam Music Player, in-game music will duck accordingly
Enable garbage collection for VScript. Should reduce instances of memory leaks
Fix regressions to do with sound emitter
VBSP may now compile Chaos VMFs with higher accuracy