Changelog for nightly (changes may be unstable)

  • added dedicated servers

  • added info_portal_gamerules

  • allow prop_testchamber_door to have its model & skin changed

  • ported monitorscreen to dx11

  • support CPUs that dont support SSSE3 (lmao)

  • make panorama dialog vars work w/o loaded localization

  • lots of internal fixes and changes

  • Error cubemap texture, also use it if loaded cubemap is not actually cubemap

  • Prevent the barnacle from picking up its own digested gibs

  • Restore the metropolice's death sound when it dies by fire

  • Allow the Combine Gunship to utilize the ground attack if enabled

  • Correct vehicle engines visually animating when they're locked and unable to start

  • Add wind down effect to jeep gun when you exit during a charge

  • Make the Jeep gun spin smoothly

  • Add suit voices to weapons with secondary attacks and no clips

  • Tie flashlight legacy mode and which prop_vehicle_jeep to link with to hl2_episodic

  • Fix regression in mat_edit preventing it from being used in tools mode

  • Don't reset mouse cursor position if mouse is visible

  • Fix incorrect pixel fog in PBR shader (related to SRGB)

  • Add missing newline characters to a handful of log messages

  • Add support for Steam Music Player, in-game music will duck accordingly

  • Enable garbage collection for VScript. Should reduce instances of memory leaks

  • Fix regressions to do with sound emitter

  • VBSP may now compile Chaos VMFs with higher accuracy