Update to playtest_beta
Panorama now has sass/scss support 🎉
Redirection cubes are now unfrozen when touched by an explosive force. They freeze after a short period of time when redirecting lasers.
Rebaked shadows on the elevator model, fixing a couple artifacts on it
Pause menu now has a fade-in effect
Some work on dx11 support in hammer, not fully functional yet
Fixed some filesysteam threading issues
Fixed crash when turrets shoot a func_breakable
Fixed CSM shadows
setpos no longer moves you down 64 units
snd_mute_losefocus can now be changed in the console
rocket turret model from p1 is now packed in the game