Update to playtest_beta

  • Panorama now has sass/scss support 🎉

  • Redirection cubes are now unfrozen when touched by an explosive force. They freeze after a short period of time when redirecting lasers.

  • Rebaked shadows on the elevator model, fixing a couple artifacts on it

  • Pause menu now has a fade-in effect

  • Some work on dx11 support in hammer, not fully functional yet

  • Fixed some filesysteam threading issues

  • Fixed crash when turrets shoot a func_breakable

  • Fixed CSM shadows

  • setpos no longer moves you down 64 units

  • snd_mute_losefocus can now be changed in the console

  • rocket turret model from p1 is now packed in the game