New update available on nightly and default
General
Added imgui support
Added imgui replacement for fogui (See
devui_toggle_menu
commands and other things)Add playback controls to vgui movie screen (upstreamed from revolution)
Added support for painting PBR surfaces
Ignore all prop_physics variants in portal traces
Moved stretchrect to compute shader, should see some performance improvements
Add -h/-help to several utils
Fix VBSP instance crashes
Fix crash in fbx2dmx on linux
Fix +showbudget_texture
Fix squirrel crash due to error messages
Fix steam server browser
Fix (partially, at least) failure to connect to singleplayer maps
Fix connect localhost assuming we're a loopback connection
Fix some ref counting in dx11, should hopefully reduce memory usage
Made dedicated server use different taskbar group than the game
Removed vcdblock
VScript
Added
CBaseEntity.Spawn
to spawn a specific entity. (Usage ismyEntity.Spawn()
)Added
CEntities.DispatchSpawn
to dispatch spawn on a specific entity (For compatibility with tf2 vscript)Added
CEntities.GetByIndex
to get an entity by its entindex
Thanks to everyone who participated in the April fool's update! Achievements in Hammer are no longer available :)