Portal 2: Community Edition - 0.7.5 released to default, playtest_beta and nightly branches. The previous_version branch has been updated to 0.7.4.
Game changes:
Added Portal's HL2 VPKs to default
mounts.kv
configFormatted
p2ce.sh
Set
mv_acceleration_min
to 0 by defaultMade
mv_acceleration_min
cheat-protectedFixed coop players spawning at info_player_start instead of info_coop_spawn when
mp_dev_wait_for_other_player
is disabledRemoved CS:GO's "Game Types" system
Fixed player potentially falling through the floor near portals in very rare cases
Fixed potential memory leak in vphysics
Now prints invalid key messages as warnings
Fixed crash relating to dialog boxes on Linux
Entity changes:
Rockets fired from npc_rocket_turret will work as expected in older maps
Don't precache HL2 weapons
Added SetSpotlightTextureFrame input to env_projectedtexture
Made world portals resizable with SetWidth and SetHeight inputs
Added ForceFire input to npc_rocket_turret
Added info_lighting_relative for backwards compatibility
Reimplemented SpotlightTexture input for env_projectedtexture
VGUI changes:
Fixed
snd_musicvolume
being used instead ofsnd_volume_music
in the main menuFixed coop gesture and ping menus
Panorama changes:
Removed brightness handling from video settings screen
Fixed black screen in panorama with startup video enabled
Reformatted files to load properly and look nicer
Tools changes:
Update to latest postcompiler binaries (fixes compilation issues using it)
Blocked all inputs to the main Hammer window until loading is complete
Merged nearly all MDLCompile changes into StudioMDL
Disabled async filesystem in utils
Fixed infinite loop when computing texture size if it's compressed with no mipmaps
Graphics changes:
Changed default viewmodel FOV to 54 instead of 70
Default HDR parameters are now nicer looking
Removed
$reflect2dskybox
,$reflect3dskybox
water parametersAdded
mat_brightness
cvar to control brightness in post-processing