0.5.7 has arrived!
Lots of fixes with this one. Huge thanks to everyone on the P2CE and Momentum for all the fixes and improvements!
Added parallax corrected cubemaps for DX11 (Not added to DX9 because of the massive combo count)
Added game_sounds_manifest.txt which should fix most mounted sounds not playing
Added -allowmultiple launch flag
Added -dx11 launch parameter (Previously you had to do -shaderapi shaderapidx11 to run the game with dx11)
Added support for Discord rich presence when running Hammer through proton/wine
Added button to hammer to toggle sprite rendering (from Tewan)
Re-added postcompiler libraries, as they were mistakenly ignored in git
Enabled Panorama debugger for dx11
Fixed vgui font sizes on Linux
Fixed title and message being swapped in message boxes for Windows
Fixed portal placement being broken on Linux
r_rootlod is no longer locked behind a launch param
Improved the panorama SVG loader. Should support most SVGs now
Fixed US keyboard layout being selected and never un-selected by the game
Loose files now override the Panorama PBIN
The Panorama PBIN's signature is no longer checked
Fixed laser cube particles
Fill tags on the root SVG element are now properly handled
sv_max_allowed_net_graph now defaults to 2
sv_airaccelerate now defaults to 10 instead of 12 to match the Portal 2 default
Fixed rendering of Panorama main menu in DX9
Fixed misc. culling bugs in both DX9 and DX11 (related to panorama main menu issue)
Fixed VBSP searching in bin/ instead of p2ce/ for the FGD. If VBSP cannot find the FGD, instances are collapsed to world origin
On first run, the game now defaults to fullscreen instead of borderless windowed
Fixed crash when carrying objects with the gravity gun through a portal
Fixed hammer lightmap grid view not properly displaying
The game no longer creates a mutex when running with -allowmultiple/-multirun. This makes it easier to run certain source games side-by-side with p2ce
Fixed panorama not loading background videos
The cvarlist command now prints console command flags instead of just cvar flags
Removed hammer/hammer redundant folder