Portal 2: Community Edition - 0.7.3 released to playtest_beta and default branches. The previous_version branch has been updated to 0.7.2.

Game changes: Allow setting entity models to non-precached models Allow specifying world model skin in weapon script Fixed npc_security_camera not facing down when disabled Reduced startup errors in console Draw toolsinvisible when r_drawclipbrushes is enabled Fixed energy ball trying to set nonexistent material override Renamed dmv_* cvars to mv_* Fixed autoducking after jumping with mv_duckjump enabled Setting a negative bounce amount on HEP launcher will now result in infinite bounces Ported CUtlHashMap improvements from Valve's GameNetworkingSockets library Fixed crash when not holding a weapon and running impulse 200

Panorama changes: Added functions $.CompressString(str) and $.DecompressString(str) Made Panorama console text selectable Optimized Panorama console performance Removed several unnecessary Panorama files Changed Panorama HTML surface user agent to "Valve Client" Added ability to create particle systems in Panorama CSS

Tools changes: Ported Hammer Entity Help dialog to Qt Fixed Hammer Entity Report dialog Fixed HLMV using incorrect skin numbering

VScript changes: Added paintgun VScript functions akin to the portal gun functions

Graphics changes: Optimized DX11 performance Default shader API bumped to DX11 Decreased likelihood of visually clipping through large world portals Fixed portal area frustrum clipping when close to player