Portal 2: Community Edition - 0.7.3 released to playtest_beta and default branches. The previous_version branch has been updated to 0.7.2.
Game changes:
Allow setting entity models to non-precached models
Allow specifying world model skin in weapon script
Fixed npc_security_camera
not facing down when disabled
Reduced startup errors in console
Draw toolsinvisible
when r_drawclipbrushes
is enabled
Fixed energy ball trying to set nonexistent material override
Renamed dmv_*
cvars to mv_*
Fixed autoducking after jumping with mv_duckjump
enabled
Setting a negative bounce amount on HEP launcher will now result in infinite bounces
Ported CUtlHashMap improvements from Valve's GameNetworkingSockets library
Fixed crash when not holding a weapon and running impulse 200
Panorama changes:
Added functions $.CompressString(str)
and $.DecompressString(str)
Made Panorama console text selectable
Optimized Panorama console performance
Removed several unnecessary Panorama files
Changed Panorama HTML surface user agent to "Valve Client"
Added ability to create particle systems in Panorama CSS
Tools changes: Ported Hammer Entity Help dialog to Qt Fixed Hammer Entity Report dialog Fixed HLMV using incorrect skin numbering
VScript changes: Added paintgun VScript functions akin to the portal gun functions
Graphics changes: Optimized DX11 performance Default shader API bumped to DX11 Decreased likelihood of visually clipping through large world portals Fixed portal area frustrum clipping when close to player