0.5.6 has finally been released!!
Development stagnated for a while, but luckily it's finally picking up again. A big thanks to all the team members on both the P2CE and Momentum teams that helped make this possible!
Implemented Direct3D 11 rendering backend (Thanks, Momentum!)
Added
prop_testchamber_signentityAdded AbsoluteVelocity KeyValue to
trigger_catapultImproved filtering and modifiers for lasers and related entities
Added inputs to
logic_playerproxyto give the player a Portal GunAdded
OpenandLockedKeyValues toprop_testchamber_doorAdded recolorable portals
Added
PortalColorandPortalAlternateColormaterial proxiesAdded scriptable primitives to Hammer
Improved
ss_force_primary_fullscreenCleaned up
demouiPanorama now prioritises loose files over
panorama.pbinwhen launched with-devEnabled Panorama Debugger
Ported improvements from live Portal 2
Allowed view-models to be affected by
env_projectedtextureImproved Advanced Video settings
Others will arrive next update
Fixed
point_viewcontroland spawn origin onsp_a3_01Fixed underground footstep sounds on grates
Fixed
phys_ballsocketconstraint not spawning when Entity 2 is set to itselfFixed sound stopping when
vgui_movie_displaystarts playingFixed audio randomly muting
Fixed crouch animation speed
Fixed crash when walking through portals with the Gravity Gun
Fixed co-op portals getting fizzled when looking at them
Fixed normal directions for the Sculpt Push tool in Hammer
Fixed turrets not collding with clips and NPC clips
Fixed
player_weaponstripnot properly hiding the view-modelFixed Portal 1-style crosshair not fading into screen fade
Fixed mouse cursor not showing up on the Pause Menu
Re-added
valve.rcto fix potentially broken user configsFixed Linux launch script so it can probably handle spaces in paths
Remove redundant
vphysics_clientlibraryModified
vphysicslibrary to not depend ontier0_clientandvstdlib_clientRemoved weird sym-linking logic from the Linux launch script