Update to bsp-limits branch
Use DX11 feature level 11. If you have a GPU that only supports < feature level 11.0, you cannot use dx11
Add refraction effect to solidenergy shader and fizzlers
Add showz shader for dx11, fixes r_depthoverlay
Massively improved file system performance on Linux
Fix crash when running sp maps in mp
Fix weapons disappearing after you enter and then exit a vehicle
Fix laser traces failing, resulting in invisible lasers
Fix crash when fizzling vehicle you're inside of
Fix missing res file for load tool module
Fix toolunload command
Fix invisible text when running toolload
Fix occasional memory corruption on game start
Fix PBR fog being inconsistent
Fix projected textures not working on PBR
Refactor steam input, game now directly includes action manifest and controller configs. This is incomplete work, some actions don't work yet and no config has been made for the Deck.
Fix crash when dealing with invalid portal gun hold particles
Expose
sv_laser_cube_autoaim
andsv_debug_laser
KeyValues3 encoding and format identifier is now optional
Dump sound operators command now outputs JSON
Add optional manifest for sound operator stacks (scripts/sound_operator_manifest.kv3)
Fix blurry text in 2d hammer viewports
Fix mat_showcamerarendertarget 1
Fix screenshots in dx11 when MSAA is enabled
Moved tool res files to their own subdirectory (ie resource/tools/xxx.res instead of resource/xxx.res)
Various other stability improvements and internal changes