Portal 2: Community Edition - 0.7.0 released to playtest_beta and default branches. The previous_version branch has been bumped to.. the previous version (0.6.11)
Game changes:
Fixed color correction UI lookup tool (.raw importer)
Fixed semi-transparent portal overlays with fastpath
Fixed challenge mode crashes
Fixed precision errors in challenge mode timer
Fixed crashes caused by interacting with power of 4 displacements
Fixed projected textures projecting incorrectly when NearZ is set to a distant value
Fixed oddities with save/restore
Fixed broken rain behavior in
func_precipitationFixed super bright static props when static prop lighting is not baked into the map
Fixed static prop runtime lighting calculation
Fixed CSM lighting when multiple
light_environmententities are presentFixed
noclip_fixup_cmdFixed vgui file open dialog not working on Linux
Allowed skybox textures to occlude brushes with
%compileSkyOcclusion "1"Always create
$envmappatch for PBR materialsPorted engine tools to Linux
Ported
actbusytool from TF2Ported
gameeventstool from TF2Ported
vcdblocktool from TF2Added CSM support for the Water shader
Added Schrodinger cube sounds, sound plays on powered partner
Added new VScript trace functions
Added cvars to visualize vphysics collision on entities
Improved Steam init error message
Marked gel color cvars as archived
Unhid
mp_dev_wait_for_other_playerNodraw is no longer portalable
Removed beta HL2 stuff
Restored
*_level_sounds.txtoverride systemUse preferred carry angles on unpowered Schrodinger cubes
DX11 changes:
Fixed excursion funnel beam being too dark
Fixed sprites being overly bright
Fixed RTT shadows
Fixed fullscreen exclusive issues
Added
mat_flashlight_clipcvar (DX11 only) to clip the flashlight to its near/far planePorted more HL2 shaders
Panorama changes:
Menu icons keep proper scale
Menu icons are no longer blurry
Added keypress HUD panel (and associated cvar
cl_draw_hud_keypress)Added Markdown generation to
dump_panorama_*commandsMoved images directory inside panorama folder
Forced menu icons to load when game launches with
+mapAdded eslint and prettier configs
Added JS types file for IDEs
Added particles support to
ModelPanelFixed progress bar occasionally flickering
Restored NPrint debug UI overlay in Panorama
Added sass compilation cache
Added
LevelInitPostEntityevent for JSFixed several problems with
box-shadowCSS property
Hammer changes:
Fixed deleting grouped objects crashing Hammer
Added antialiasing level option
Max camera culling radius value effectively doubled
Fixed horizontal lines not rendering on sphere helper
Randomize secret loading messages properly
Canceling file select dialog from "Create Manifest" dialog does not crash Hammer
Improved translate dialog
Tool changes:
Static lights go through static world portals with
-PortalTraversalLightingvrad argumentStatic light AO goes through static world portals with
-PortalTraversalAOvrad argumentAllowed vrad to load older BSP versions
Fixed vrad producing nearly black CSM shadows
Exposed
-StaticPropLightingFastvrad argumentAdded
-instancepathargument to vbsp, overridesInstancePathkey in gameinfoAdded KeyValues 3 tool to read and convert KV3 files
Re-enabled vtex launcher for Linux
Cleaned up vfont binaries