Update to playtest_beta

General Changes:

  • Implemented CSM for dx11

  • Added superresolution screenshot tool

  • Added new VPhysics code. Please keep your eyes open for bugs

  • Added hardware filtering for projected textures on dx11

  • Added SendToPanorama function in vscript

  • Ported some HL2 shaders to dx11

  • Loose VCDs can now be loaded, and they will override scenes.image

  • Added gl_clear_color to choose the backbuffer clear color

  • Final semicolon in panorama CSS is optional, compliant with CSS spec

  • Added Lerp, VectorAngles, AngleVectors and Dist functions to vscript Vector

  • Fix crash with wheeled vehicles on Linux

  • Fix crash when running with gl_clearrandomcolor

  • Fix crash in splitscreen

  • Fix panorama debugger crashing

  • Fix crashing when panorama ToggleButton/Button pressed

  • Fix weighted cube has no model name warnings

  • Fix projected entity collisions against non-AABB aligned objects

  • Fix texture frames allocating more memory than they should

  • Fix regression in flexed rendering

  • Fix regression causing env_beam sprites to not load

  • Fix UI sounds sometimes not playing

  • Use per-entity gravity scale in trigger_catapult trajectory calculations

  • Update steamworks SDK to latest

  • Update mimalloc to latest

Hammer Changes:

  • Added menu button to undo/redo bar visibility

  • Added skybox preview toggle option

  • Made 3d textured view default

  • Fixed open file dialog using C:\ drive instead of last directory