Aftershock

Aliases: Aftershock_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$colortint <color> = [1 1 1]

Color tint

$refractamount <float> = 2
$normalmap <texture> = "models/shadertest/shader1_normal"

normal map

$bumpframe <int> = 0

frame number for $bumpmap

$bumptransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

$bumpmap texcoord transform

$silhouettethickness <float> = 1
$silhouettecolor <color> = [1 1 1]

Silhouette color tint

$groundmin <float> = 1
$groundmax <float> = 1
$bluramount <float> = 1
$time <float> = 0.0

Needs CurrentTime Proxy