Aftershock
Aliases: Aftershock_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$colortint <color> = [1 1 1]
Color tint
$refractamount <float> = 2
$normalmap <texture> = "models/shadertest/shader1_normal"
normal map
$bumpframe <int> = 0
frame number for $bumpmap
$bumptransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
$bumpmap texcoord transform
$silhouettethickness <float> = 1
$silhouettecolor <color> = [1 1 1]
Silhouette color tint
$groundmin <float> = 1
$groundmax <float> = 1
$bluramount <float> = 1
$time <float> = 0.0
Needs CurrentTime Proxy