ParticleSphere
Aliases: ParticleSphere_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$depthblend <int> = 0
fade at intersection boundaries
$scenedepth <texture>
$depthblendscale <float> = 50.0
Amplify or reduce DEPTHBLEND fading. Lower values make harder edges.
$usingpixelshader <bool> = 0
Tells to client code whether the shader is using DX8 vertex/pixel shaders or not
$bumpmap <texture> = "models/shadertest/shader1_normal"
bumpmap
$lights <fourcc>
array of lights
$light_position <vec3> = 0 0 0
This is the directional light position.
$light_color <vec3> = 1 1 1
This is the directional light color.