ParticleSphere

Aliases: ParticleSphere_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$depthblend <int> = 0

fade at intersection boundaries

$scenedepth <texture>
$depthblendscale <float> = 50.0

Amplify or reduce DEPTHBLEND fading. Lower values make harder edges.

$usingpixelshader <bool> = 0

Tells to client code whether the shader is using DX8 vertex/pixel shaders or not

$bumpmap <texture> = "models/shadertest/shader1_normal"

bumpmap

$lights <fourcc>

array of lights

$light_position <vec3> = 0 0 0

This is the directional light position.

$light_color <vec3> = 1 1 1

This is the directional light color.