Sprite
Aliases: Sprite_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$spriteorigin <vec3> = [0 0 0]
sprite origin
$spriteorientation <int> = 0
sprite orientation
$spriterendermode <int> = 0
sprite rendermode
$ignorevertexcolors <bool> = 1
ignore vertex colors
$nosrgb <bool> = 0
do not operate in srgb space
$hdrcolorscale <float> = 1.0
hdr color scale
$overlay <bool> = 0
enable overlay
$overlaytexture <texture> = "shadertest/BaseTexture"
overlay texture
$shadowdepth <bool> = 0
shadow depth pass