Core
Aliases: Core_DX90
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = {255 255 255}
unused
$alpha <float> = 1.0
unused
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$refractamount <float> = 2
$refracttint <color> = [1 1 1]
refraction tint
$normalmap <texture> = "models/shadertest/shader1_normal"
normal map
$bumpframe <int> = 0
frame number for $bumpmap
$bumptransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
$bumpmap texcoord transform
$time <float> = 0.0f
$envmap <texture> = "shadertest/shadertest_env"
envmap
$envmapframe <int> = 0
envmap frame number
$envmaptint <color> = [1 1 1]
envmap tint
$envmapcontrast <float> = 0.0
contrast 0 == normal 1 == color*color
$envmapsaturation <float> = 1.0
saturation 0 == greyscale 1 == normal
$flowmap <texture>
flowmap
$flowmapframe <int> = 0
frame number for $flowmap
$flowmapscrollrate <vec2> = [0 0
2D rate to scroll $flowmap
$corecolortexture <texture>
$corecolortextureframe <int>
$flowmaptexcoordoffset <float> = 0.0
$entityorigin <vec3> = 0.0
center of the model in world space